Wednesday, April 20, 2011

Angry Birds and product packaging

I played "Angry Birds" on my iPod Touch. It is so far the most popular mobile game on iOS and Android platforms. And it is not limited to male players.

It is a touch-based game, using different birds as projectiles to crash pigs hiding in a structure or out in the open. It is rated for 4 years old and older (4+). After playing it for a while, it seems to me Angry Birds is an artillery and dive-bomber game packaged with cute cartoon-like graphics. The red bird is a typical projectile shot in a parabolic trajectory. The little blue bird resembles clustered warheads. The fat black bird penetrates building structures with delayed detonation. The bloated white bird is similar to a dive bomber or ground attack aircraft.

My point is not to call out those similarities or to upset anyone. It is a successful software product executed by a 12-member team from a company with 50 or so employees. If the product were delivered as an artillery and dive bomber game, it would have lost most of its female players, which is half of its current player base. More importantly, the viral marketing effect would dissipate with halved customer demographics. (The interview with the creator, Peter Vesterbacka. http://technmarketing.com/iphone/peter-vesterbacka-maker-of-angry-birds-talks-about-the-birds-apple-android-nokia-and-palmhp/)

I played another iPhone game, Metal Core. It is almost the same type of game as Angry Birds. I believe its sales number is far less than what Angry Birds has achieved. The bird-against-pig game is not about any brand new idea that no one has done before. It is all about packaging. It will not be surprising if copycats of Angry Birds show up on iPhone App Store, since the birds are not original either.